Case 2. 1200 + 780 + 507 = 2487 High Tide Talent Requires Shaman (Restoration) Requires level 100 Chain Heal bounces to 1 additional target, and its bounce range is increased to 20 yards. Heals 3 total targets. Heals the friendly target for 419 to 479, then jumps to heal additional nearby targets. The iconic ability of a restoration shaman is Chain Heal, which heals multiple nearby allies in a chain. Strengths of Classic Restoration Shaman Healers. Casting Chain Heal launches a beam that bounces between 4 targets, its healing being reduced by 30% per bounce. Increases the healing of Chain Heal by 55 and causes it to bounce an additional time.Restoration. (So it adds 30% to the first bounce, halves it to get the base value for the second bounce, then adds another 30%) Say you don't have 3xT2 and your chain heal does: 1200 + 600 + 300 = 2100 If you get T2 it will do. Watch your targets when casting chain heal, (ranged are usually spread out which decreases the chances for the chain heal to bounce, sometimes mobs are tanked away from the group which eliminates the chances for the chain heal to bounce). Chain Heal also prefers to bounce to the most injured allies in range, and is one of the few spells of its kind that has no cooldown. Let's say I heal Target 1, then Target 2, then Target 3. Chain Heal is great for burst AoE healing. This is a Shaman Azerite Trait. Make sure to drop mana tide as soon as you can (I usually drop it when I have lost 1k-2k mana). Casting Chain Heal makes your next Chain Lightning instant cast[and deal 50% increased damage]. This can be trickier to line up with ranged attackers, but it works wonders for the tank and melee units. Learn how to use this in our class guide. Is this true in vanilla mechanics? Here's an example. Sometimes, shamans are assigned backup tank healers that also help heal the raid. Case 1. W hen calculating the “best route” to heal, Chain Heal heals targets that are missing the most health numerically rather than targets with the lowest percent health. Each jump is 50% as effective as the previous target. One reason for this is that the 30% increase is essentially calculated twice for the second bounce. Now let's say I crit on the first heal. Unrivaled support class for Horde; Shamans are one of the most desired party members in WoW Classic, as they bring healing (Chain Heal, Healing Stream Totem and Healing Wave), vastly increased damage for all kinds of groups (Tranquil Air Totem, Windfury Totem and Strength of Earth Totem) and unrivaled utility for the group (Tremor … With Chain Heal, it requires only 2.5 sec and off-tank/melee do not get hit as much as main tank.I just heal main tank continuely and it keeps all other people in good shape as well :D. It does not only heal people in your group but also heal people in our raid. Chain Heal is a “super smart” heal meaning it will always prioritize healing the most injured target within bounce range. (from 12.5) They could nerf the manacost or healing by any amount and i'd still take a chain heal range buff. It was my first impression that if a chain heal target was crit, the following chain heal would be half of that crit, not half the original amount. To heal 3 people with lesser healing way requires 1.5 sec x 3 = 4.5 sec. If cast on a party member, the heal will only jump to other party members. Casting Chain Lightning makes your next Chain Heal instant cast[and consume no mana]. No crits: 1300>650>325.